Home/Help/Rigging/Pose and animate a rig: FK and IK

RIGGING

Pose and animate a rig: FK and IK

Pose a rig by dragging its bones. Drag a bone and it turns at its joint, carrying the bones below it (FK, forward kinematics); drag the tip at the end of a chain and the bones above it turn to reach the pointer (IK, inverse kinematics). Each pose is keyed on every bone of the rig.

The arm lifts at 1s, reaches up by 2.5s and starts over: two poses, each a keyframe on every bone.
WHAT YOU’LL MAKE

The arm lifts at 1s, reaches up by 2.5s and starts over: two poses, each a keyframe on every bone. This one is the real exported SVG, playing.

Do it in the editor: guided tour6 steps · about 4 minutes · opens a practice scene

Step by step

  1. Move the playhead to 1s

    Drag the red playhead along the time ruler to 1s. The first pose goes there.

  2. Turn the upper arm (FK)

    With the Select tool, drag Bone 1 up around the shoulder. It turns at its joint and everything below it follows: that's FK. Every bone of the rig gets a keyframe at 1s.

  3. Move the playhead to 2s

    Drag the playhead on to 2s, for the next pose.

  4. Reach up with the hand (IK)

    Drag the round tip of Bone 2, at the wrist, upwards. Both bones turn so that the tip follows the pointer: that's IK. Alt+drag on a bone does the same.

  5. Retime a pose

    In the timeline, Bone 1 has a Pose row with a diamond at each pose. Drag the one at 2s to 2.5s: the keyframes of every bone at that time move with it.

  6. Play it

    Press Space. The arm lifts, reaches up, holds until the end of the 3-second animation and starts over.

Good to know. Key whole rig, in the Bone section of the rig's top bone, is what keys every bone at once; turn it off to key only the bone you drag, for overlapping action. Click a Pose diamond to select all its keyframes, then press Delete to remove the pose.

Keys

SpacePlay and pause
J KJump to the previous or next keyframe
Alt BShow or hide bones